Salida 4 may 2007 · 180 cartas · Magic: The Gathering Ver en el buscador →
180 resultados
1, T, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
Enchant creature Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on this creature.
R, T, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach this Aura to another instant card in a graveyard.
Spells that target this creature cost 2 less to cast.
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — 1W, Reveal this creature from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay 2GG. If you don't, you lose the game.
Equipped creature gets +1/+2. Equip 2 Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Flying, haste Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay 2RRR. If you do, you may cast it without paying its mana cost.
This land enters tapped. T: Add U. Transmute 1UU (1UU, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)