Salida 3 feb 2006 · 165 cartas · Magic: The Gathering Ver en el buscador →
165 resultados
Whenever this creature deals combat damage to a player, draw that many cards. 1, Discard a card: This creature gets +1/+1 until end of turn.
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
(T: Add W or B.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Sacrifice this creature: You gain life equal to this creature's power.
(R/G can be paid with either R or G.) 3R, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. 3G: Target creature gets +2/+2 until end of turn.
R: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
When this creature enters, if R was spent to cast it, it gains haste until end of turn.
1, T: Add RG.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RG.
Creatures you control have trample. 1RG: This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
Flash Enchant creature Creatures you control that are enchanted get +1/+1.
Flying At the beginning of your upkeep, tap target creature.
When this enchantment is put into a graveyard from the battlefield, draw three cards.
Whenever a creature attacks you, its controller loses 1 life.
Enchant creature Enchanted creature has "T: This creature deals 1 damage to any target." 1U: Return this Aura to its owner's hand.
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Choose one — • Draw X cards. • Invoke the Firemind deals X damage to any target.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add UR.
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
(U/R can be paid with either U or R.) 2U: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
1, T: Add UR.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.