Salida 3 feb 2006 · 165 cartas · Magic: The Gathering Ver en el buscador →
165 resultados
Replicate UR (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay 1. If you do, this enchantment deals 1 damage to target player or planeswalker.
If this card is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Vigilance 4W: This creature gets +1/+2 until end of turn.
T: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.
W, Sacrifice a creature: Target creature can't attack this turn.
Replicate 3U (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
3: This artifact becomes a copy of target artifact until end of turn. 1UR: This artifact becomes a copy of target artifact, except it has this ability.
2, T: Exile target card from a graveyard. 2WB, T, Sacrifice this artifact: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Destroy target creature or enchantment.
(W/B can be paid with either W or B.) Flying Whenever this creature deals damage, you gain that much life.
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
Flying Whenever you draw a card, Niv-Mizzet deals 1 damage to any target. T: Draw a card.
T: Add C. 2UR, T: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
When this creature enters, if U was spent to cast it, return target creature to its owner's hand.
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add WB.
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2W: Target player gains 1 life. 2B: Each player loses 1 life.
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
1, T: Add WB.