Salida 5 oct 2018 · 273 cartas · Magic: The Gathering Ver en el buscador →
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You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
When this creature enters, each player gains 4 life.
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. X, T, Remove X +1/+1 counters from this creature: It deals X damage to any target. WUBRG: Return this card from your graveyard to your hand.
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it. BG, Discard a creature card: Put a +1/+1 counter on this creature.
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Lifelink
Lands you control have "T: Add one mana of any color." T: Add one mana of any color.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Destroy all creatures with toughness 4 or greater.
Destroy target creature with toughness 4 or greater.
Command the Storm deals 5 damage to target creature.
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
G, T: Creatures you control gain trample until end of turn. 5W, T: Create a 2/2 green and white Elf Knight creature token with vigilance.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Gain control of target creature with power 2 or less.
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Choose one or both — • Exile target artifact. • Exile target enchantment.
Choose one — • Destroy target creature with flying. • Destroy target enchantment.