Salida 1 feb 2013 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
1, T: This artifact deals 1 damage to target opponent or planeswalker.
As this creature enters, choose a basic land type. Lands you control are the chosen type in addition to their other types.
Creatures you control get +2/+2 until end of turn.
Equipped creature gets +1/+2. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — 1RG, Discard this card: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Whenever this creature becomes blocked, you may destroy target artifact or enchantment defending player controls.
(T: Add R or W.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Whenever another blue creature you control enters, target player mills two cards.
Flying Each creature you control with a +1/+1 counter on it has flying.
Bloodrush — 1G, Discard this card: Target attacking creature gets +2/+4 until end of turn.
Counter target noncreature spell. Draw a card.
Bloodrush — 1RR, Discard this card: Target attacking creature gets +5/+1 until end of turn.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Flash (You may cast this spell any time you could cast an instant.) Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Exile target artifact.
Prevent all damage that would be dealt to target creature this turn.
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.