Salida 1 feb 2013 · 249 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped. T: Add R or G.
T: Add R or G. RG: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
Flying This creature can block any number of creatures. Whenever this creature blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Enchant creature Enchanted creature has protection from multicolored.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) T: Add G for each +1/+1 counter on this creature.
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creatures you control have haste and attack each combat if able.
Whenever this creature is dealt damage, you may destroy target nonland permanent.
Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
U: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Creature tokens get -1/-1.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 3
Return each creature card with mana value X from your graveyard to the battlefield.
Whenever you cast your second spell each turn, this creature gets +2/+0 until end of turn and can't be blocked this turn.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Destroy target creature with power X or less.