Salida 14 ago 2026 · 153 cartas · Magic: The Gathering Ver en el buscador →
150 resultados
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
When this creature enters, scry 1. 2B: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
Tap target creature. Scry 1. Draw a card.
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
R: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Flying When this creature dies, draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
All creatures get -4/-4 until end of turn.
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip 2
Whenever this creature attacks, scry 1.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.")
Draw three cards. Islandcycling 1 (1, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Whenever another creature you control with power 2 or less enters, you may pay 1. If you do, draw a card.
When this creature enters, each player sacrifices a creature of their choice.
Minas Morgul enters tapped. T: Add B. 3B, T: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Minas Tirith enters tapped unless you control a legendary creature. T: Add W. 1W, T: Draw a card. Activate only if you attacked with two or more creatures this turn.
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.