Salida 17 nov 2017 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Creatures you control get +2/+1 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
T: Add C. T: Add R or G. Each opponent gains 1 life.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RG.
Enchant creature Enchanted creature has defender.
This artifact enters tapped. T: Add C. 2: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Heat Ray deals X damage to target creature.
This creature enters with four +1/+1 counters on it. 2GG: Put X +1/+1 counters on this creature, where X is its power.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
T, Pay 1 life: Add G or W. 1, T, Sacrifice this land: Draw a card.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
Cast this spell only if you've cast another spell this turn. Flying
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
T: Target attacking creature gets +1/+1 until end of turn.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Exile target creature or enchantment.