Salida 17 nov 2017 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
Target creature gets -3/-0 until end of turn. Draw a card.
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield. BR: Dragon creatures get +1/+1 until end of turn.
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
W, T: Tap target creature.
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Flash Flying When this creature enters, it deals 5 damage divided as you choose among any number of targets.
2, T: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
Whenever this creature attacks, it gets +2/+0 until end of turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add RW.
1, T, Sacrifice a creature: You gain 4 life. 1, T, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Defender (This creature can't attack.) When this creature enters, draw a card.
T: Target player draws two cards, then discards two cards.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add C.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
Lifelink
When this creature enters, draw a card if you control a creature with a +1/+1 counter on it.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Counter target spell unless its controller pays X. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying Whenever an opponent draws a card, you may draw two cards.
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)