Salida 24 ene 2025 · 495 cartas · Magic: The Gathering Ver en el buscador →
493 resultados
Defender At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Trample, haste Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
When this creature dies, return it to the battlefield transformed under your control.
When this creature enters, create a 1/1 white Spirit creature token with flying. 1B, Discard two cards: Return this card from your graveyard to the battlefield tapped.
This land enters tapped unless you control two or more other lands. T: Add B or R.
Creature spells you cast cost 2 less to cast. Creatures you control get -1/-1.
1, T: Exile target creature you control. 7, T: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.