Salida 24 ene 2025 · 495 cartas · Magic: The Gathering Ver en el buscador →
493 resultados
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This land enters tapped unless you control two or more other lands. T: Add B or G.
Emerge 6GGG (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.
Flying At the beginning of your upkeep, sacrifice a creature other than this creature.
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
T, Mill a card: Add C. (To mill a card, put the top card of your library into your graveyard.)
This land enters tapped unless you control two or more other lands. T: Add W or U.
Lifelink When another creature you control dies, transform this creature.
Emerge 5BB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
This land enters tapped unless you control two or more other lands. T: Add G or U.
Flash When this creature enters, other creatures you control get +0/+1 until end of turn.
When this creature enters, create a 2/2 black Zombie creature token. 2B: Target Zombie gains deathtouch until end of turn.
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
As an additional cost to cast this spell, sacrifice a creature or pay 3B. Exile target creature or planeswalker.
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2B, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.