Salida 24 ene 2025 · 495 cartas · Magic: The Gathering Ver en el buscador →
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Create two 2/2 black Zombie creature tokens. Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
When this creature enters, create a Blood token. (It's an artifact with "1, T, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Flying, lifelink Pay 7 life: Draw seven cards.
T: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
1G: Return target basic land card from your graveyard to your hand.
Enchant creature Enchanted creature gets +1/+0 and has flying. 3W: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
When this creature enters, target creature gets +1/+1 until end of turn.
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
T: Add C. R, T: Target creature gains haste until end of turn. 3RR, T: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)