Salida 2 oct 2000 · 352 cartas · Magic: The Gathering Ver en el buscador →
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Whenever an opponent casts a multicolored spell, you gain 4 life.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Vigilance When this creature dies, draw a card.
1, Sacrifice this creature: Add RGW.
Flying Whenever Rith deals combat damage to a player, you may pay 2G. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
First strike Red spells you cast cost R more to cast.
First strike This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Trample, protection from blue and from red
This land enters tapped. T: Add U or B.
T: Prevent the next 1 damage that would be dealt to any target this turn. T: This creature deals 1 damage to any target.
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Flying Blue spells you cast cost U more to cast.
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
You may cast this spell as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Kicker G (You may pay an additional G as you cast this spell.) Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
This creature can't attack unless a black or green creature also attacks.
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+1.
Kicker R (You may pay an additional R as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
T: Add W or U.