Salida 2 oct 2000 · 352 cartas · Magic: The Gathering Ver en el buscador →
352 resultados
Kicker 2 (You may pay an additional 2 as you cast this spell.) Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
At the beginning of your upkeep, if this card is in your graveyard, you may pay 1BB. If you do, return it to your hand. 1RR, Sacrifice this creature: It deals 2 damage to any target.
As this creature enters, choose a color. T: Add G. T: Add one mana of the chosen color.
When this creature enters, add one mana of any color.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2: Target black or green creature gains haste until end of turn. (It can attack and T this turn.)
Flash Haste
Flying 1: This creature becomes the color of your choice until end of turn.
G: Target creature blocks this creature this turn if able.
When this creature enters, target opponent discards a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
1, Pay 2 life: This enchantment deals 1 damage to any target.
Destroy two target nonblack creatures. You lose 5 life.
Return target permanent to its owner's hand. Then that player discards a card.
Return target creature card from your graveyard to your hand. Draw a card.
Return target creature to its owner's hand. Draw a card.
Return two target cards from your graveyard to your hand. Exile Restock.
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
You gain 3 life. Draw a card.
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.