Salida 2 oct 2000 · 352 cartas · Magic: The Gathering Ver en el buscador →
352 resultados
T: Add U or B.
Flying T: Target land becomes the basic land type of your choice until end of turn.
Sacrifice a creature or land. Draw a card.
1, Sacrifice this creature: Add WUB.
Flying Whenever Dromar deals combat damage to a player, you may pay 2U. If you do, choose a color, then return all creatures of that color to their owners' hands.
No more than one creature can attack each combat. No more than one creature can block each combat.
Kicker 3B (You may pay an additional 3B as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
This land enters tapped. T: Add G or W.
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
UU, T: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Counter target creature spell. Draw a card.
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Kicker 5 (You may pay an additional 5 as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Kicker 3U (You may pay an additional 3U as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
G, T: You may put a basic land card from your hand onto the battlefield.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
R: This creature gets +1/+0 until end of turn.
(T: Add G.)