Salida 2 dic 2022 · 835 cartas · Magic: The Gathering Ver en el buscador →
834 resultados
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
When this creature enters, you gain 2 life.
Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add C." (C represents colorless mana.)
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Searing Spear deals 3 damage to any target.
T: Add U.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback 6R (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
When this creature enters, create a 1/1 white Bird creature token with flying.
Flash Flying
Whenever you gain life, you may pay W. If you do, put a +1/+1 counter on target creature.
Draw a card. Scry 2.
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
This creature enters tapped.
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
This creature has flying as long as you control another Merfolk.