Salida 2 dic 2022 · 835 cartas · Magic: The Gathering Ver en el buscador →
834 resultados
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
This land enters tapped. As this land enters, choose a color. T: Add one mana of the chosen color.
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling 2 (2, Discard this card: Draw a card.)
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Trample When this creature dies, draw a card.
Discard a land card: This creature gets +1/+1 until end of turn.
3BB: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has menace. (It can't be blocked except by two or more creatures.)
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Morbid — T, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
B, T, Discard a card: Each player loses 2 life.
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
When this creature enters, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
When this creature dies, it deals 2 damage to you.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
(T: Add U.)
Flash Enchant creature Enchanted creature gets -2/-0. It gets -6/-0 instead as long as its controller has seven or more cards in their graveyard.
At the beginning of combat on your turn, you may pay 1 and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Choose one — • Counter target spell unless its controller pays 4. • Draw two cards.
Put X +1/+1 counters on target creature, where X is that creature's power.
When this creature dies, each player loses 3 life.