Salida 15 nov 2024 · 779 cartas · Magic: The Gathering Ver en el buscador →
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This creature gets +2/+2 as long as you control a Dinosaur. T: Add one mana of any color.
Defender (This creature can't attack.) As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
T: Add R, G, or W.
4B: Return this card from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
As an additional cost to cast this spell, sacrifice a creature or pay 3B. Exile target creature or planeswalker.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) 4B, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
When this creature enters, each opponent discards a card.
Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.
Other Elf creatures you control get +1/+1. T: Add G for each Elf you control.
When this creature enters, draw a card.
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
When this creature dies, return it to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Whenever you gain life, each opponent loses 1 life.
This creature enters tapped. Whenever this creature attacks, you may pay 2B. If you do, return target creature card from your graveyard to your hand.
Flying Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery. When Evereth dies, you may pay 1B/R. When you do, Evereth deals damage equal to its power to each opponent.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, return target creature an opponent controls to its owner's hand.