Salida 2 may 2014 · 165 cartas · Magic: The Gathering Ver en el buscador →
165 resultados
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) 1BG, Exile this creature: Return target card from your graveyard to your hand.
At the beginning of your upkeep, you gain 1 life.
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature can't attack or block unless its controller pays 3. Activated abilities of enchanted creature cost 3 more to activate.
Strive — This spell costs 1W more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. BG: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Enchant creature Enchanted creature gets -6/-0.
Strive — This spell costs 1U more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
Double strike, trample Whenever this creature deals combat damage to a player, exile the top card of your library. You may play it this turn.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Vigilance 6G: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
1G, Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
Destroy target creature with power 4 or greater. It can't be regenerated.
When this creature dies, each player mills three cards.
Create four 2/2 red and green Satyr creature tokens with haste.
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target enchantment card from your graveyard to your hand.