Salida 30 sept 2016 · 274 cartas · Magic: The Gathering Ver en el buscador →
266 resultados
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
Whenever a creature you control enters, you may pay 1. If you do, put a +1/+1 counter on that creature. 5G, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Whenever you cast an instant or sorcery spell, you get EE (two energy counters). T, Pay EEEEE: This artifact deals 3 damage to any target.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying When this creature enters, you get EE (two energy counters). Whenever this creature attacks, you may pay E. If you do, another target attacking creature gains flying until end of turn.
When this creature enters, you get EEE (three energy counters). Pay EEE: This creature gets +X/+X until end of turn, where X is its power.
This creature can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
This creature enters tapped. This creature has menace as long as you control an artifact.
Flying, trample Whenever this creature deals combat damage to a player, you get that many E (energy counters).
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Whenever an artifact or Artificer you control enters, you may pay 1. If you do, you get EE (two energy counters). Pay six E, Sacrifice this enchantment: Draw three cards.
Essence Extraction deals 3 damage to target creature and you gain 3 life.
Flying When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Whenever you get one or more E (energy counters), put a +1/+1 counter on target creature you control. 4, T: You get E.
Counter target spell. Draw a card, then discard a card.
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on this creature.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
When this creature enters, you gain 2 life. When this creature dies, draw a card.
When this artifact enters, it deals 1 damage to any target. 2R, Sacrifice this artifact: It deals 1 damage to any target.
Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
(T: Add G.)