Salida 12 nov 2020 · 302 cartas · Magic: The Gathering Ver en el buscador →
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Choose target creature. You get EE (two energy counters), then you may pay any amount of E. The creature gets -1/-1 until end of turn for each E paid this way.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
T: Add G.
U: This creature gains flying until end of turn.
Whenever you cast an instant or sorcery spell, you get EE (two energy counters). T, Pay EEEEE: This artifact deals 3 damage to any target.
When this creature enters, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flying When this creature enters, you get EE (two energy counters). Whenever this creature attacks, you may pay E. If you do, another target attacking creature gains flying until end of turn.
When this creature enters, you get EEE (three energy counters). Pay EEE: This creature gets +X/+X until end of turn, where X is its power.
This creature enters tapped. This creature has menace as long as you control an artifact.
Flying, trample Whenever this creature deals combat damage to a player, you get that many E (energy counters).
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Trample, haste
Whenever an artifact or Artificer you control enters, you may pay 1. If you do, you get EE (two energy counters). Pay six E, Sacrifice this enchantment: Draw three cards.
Essence Extraction deals 3 damage to target creature and you gain 3 life.
Whenever you get one or more E (energy counters), put a +1/+1 counter on target creature you control. 4, T: You get E.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) This creature can't be blocked by artifact creatures.
When this creature enters, you gain 2 life. When this creature dies, draw a card.
When this artifact enters, it deals 1 damage to any target. 2R, Sacrifice this artifact: It deals 1 damage to any target.
(T: Add G.)