Salida 17 nov 2023 · 370 cartas · Magic: The Gathering Ver en el buscador →
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Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Level up 1 (1: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
When this creature enters, create a Treasure token. (It's an artifact with "T, Sacrifice this token: Add one mana of any color.") Other Pirates you control get +1/+1.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Whenever this creature or another creature or planeswalker you control dies, each opponent loses 1 life and you gain 1 life.
This land enters tapped. T: Add U, B, or R.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Destroy target creature. A creature destroyed this way can't be regenerated. Overload 2WW (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
2U: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. 3U: Another target creature you control can't be blocked this turn except by Spirits.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
T: Add C. 1UR, T: Draw a card, then discard a card.
1, T: Add UB.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) When this creature dies, you may discover X, where X is its toughness.