Salida 12 oct 2007 · 301 cartas · Magic: The Gathering Ver en el buscador →
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Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Choose a Giant creature you control. It deals damage equal to its power to target creature.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
Flash When this creature enters, prevent the next 3 damage that would be dealt to any target this turn. Evoke W (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip 2
U: This creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
Prevent all combat damage that would be dealt to attacking creatures you control.
Each creature assigns combat damage equal to its toughness rather than its power.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Tap an untapped Merfolk you control: Target player mills a card.
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Sacrifice this creature: You gain 1 life for each Elf card in your graveyard.
Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. T: Add one mana of any color.
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Flying This creature can't attack unless defending player controls an Island.
When this creature dies, discard a card.
Destroy target non-Elf creature.
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.