Salida 16 jul 2010 · 249 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped unless you control a Plains or an Island. T: Add W or U.
R: This creature gains flying until end of turn.
Haste (This creature can attack and T as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
T: Target creature with power 2 or less can't be blocked this turn.
Flying Whenever this creature blocks, you may gain 4 life.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, you may return target creature card from your graveyard to your hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
Enchant creature Enchanted creature gets +1/+2.
White creatures you control get +1/+1.
Hornet Sting deals 1 damage to any target.
Flying When this creature enters, each player loses 3 life.
Any number of target players each gain 6 life.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Target creature becomes red until end of turn and attacks this turn if able.
T: Target attacking creature gets +1/+1 until end of turn.
R: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creatures you control get +2/+1 until end of turn.
(T: Add U.)