Salida 15 jul 2011 · 249 cartas · Magic: The Gathering Ver en el buscador →
249 resultados
W, T: Tap target creature.
This land enters tapped unless you control a Plains or an Island. T: Add W or U.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature dies, you may have it deal 1 damage to any target.
T: Flip a coin. If you win the flip, this creature deals 2 damage to any target. If you lose the flip, this creature deals 2 damage to itself.
Haste (This creature can attack and T as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
T: This creature deals 1 damage to target player or planeswalker.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
T: Target creature with power 2 or less can't be blocked this turn.
Enchant creature Enchanted creature gets +2/+2 and has haste.
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, you may return target creature card from your graveyard to your hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Equipped creature gets +3/+0. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
R, T, Exile two cards from your graveyard: This creature deals 2 damage to any target.
White creatures you control get +2/+2 until end of turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
White creatures you control get +1/+1.