Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
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Vigilance 4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 4WW, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Reach 3GG: Create a 3/3 green Beast creature token. 3GG, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
T: You gain 1 life.
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Whenever a nontoken creature you control enters, you may pay W. If you do, create a 1/1 white Spirit creature token with flying. 1W, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Counter target spell. If you control a blue creature, draw a card, then discard a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
This creature gets +1/+1 as long as you control a Plains. 4W: Creatures you control get +1/+1 until end of turn.
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
(T: Add B.)
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. 4, T: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Haste (This creature can attack and T as soon as it comes under your control.)
When this creature enters, you gain 3 life.