Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
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As this creature enters, choose a nonland card name. Activated abilities of sources with the chosen name can't be activated.
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Exile target creature with toughness 4 or greater.
(T: Add W.)
Destroy target creature with flying.
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
When this land enters, you gain 2 life. T: Add C.
Create two 1/1 white Soldier creature tokens.
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you may destroy target artifact or enchantment.
3U, T: Draw a card, then discard a card.
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Return two target cards from your graveyard to your hand. Exile Restock.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.