Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
284 resultados
Flying R: This creature gets +1/+0 until end of turn.
T: Add C. T: Add U or R. This land deals 1 damage to you.
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Trample
Target player draws two cards and loses 2 life.
T: Add C. T: Add one mana of any color. Spend this mana only to cast a Sliver spell. 5, T: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Destroy target artifact or enchantment. You gain 4 life.
Deathtouch 3BB: Return up to three target creature cards from your graveyard to your hand. 3BB, Exile this card from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Trample 5: Permanents you control gain indestructible until end of turn. 5, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.
Flying 5UU: Draw a card for each color among permanents you control. 5UU, Exile this card from your graveyard: Draw a card for each color among permanents you control.
First strike 3RR: This creature deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls. 3RR, Exile this card from your graveyard: It deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.
Vigilance 4WW: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. 4WW, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Reach 3GG: Create a 3/3 green Beast creature token. 3GG, Exile this card from your graveyard: Create a 3/3 green Beast creature token.
T: You gain 1 life.
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Whenever a nontoken creature you control enters, you may pay W. If you do, create a 1/1 white Spirit creature token with flying. 1W, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.