Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
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Each land is a Swamp in addition to its other land types.
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Enchant land When this Aura enters, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchant creature Enchanted creature gets +1/+1. 4G: Return this card from your graveyard to your hand.
Return target nonland permanent to its owner's hand.
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Defender (This creature can't attack.) R: This creature gets +1/+0 until end of turn.
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. 5BB, Sacrifice this creature: Target player loses X life, where X is this creature's power.
Defender (This creature can't attack.) G, Sacrifice a Wall: Draw a card.
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add BB. Whenever an opponent discards a noncreature, nonland card, draw a card.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3B: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
T: Add C. T: Add G or U. This land deals 1 damage to you.
2G, T, Put a verse counter on Yisan: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2B: This creature gets +2/+2 until end of turn.