Salida 18 jul 2014 · 284 cartas · Magic: The Gathering Ver en el buscador →
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Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
When this creature enters, you may destroy target artifact or enchantment.
3U, T: Draw a card, then discard a card.
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Return two target cards from your graveyard to your hand. Exile Restock.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
At the beginning of your upkeep, return a creature you control to its owner's hand.
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
T, Discard a card: Draw a card.
2: Target creature gets +1/+0 until end of turn.
Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
As long as you control an artifact, this creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
This creature can't be blocked by creatures with power 2 or less. When this creature dies, it deals 6 damage to target opponent or planeswalker.
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
1W, Sacrifice this creature: Creatures you control get +1/+1 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Pay 2 life: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
When this creature enters, draw a card.
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)