Salida 13 jul 2018 · 314 cartas · Magic: The Gathering Ver en el buscador →
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Whenever you cast an enchantment spell, draw a card.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
When this creature enters, if you control an artifact, draw a card.
This creature can't be blocked by red creatures. When this creature enters or becomes the target of a spell or ability an opponent controls, you gain 3 life.
Shock deals 2 damage to any target.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 3R: Target creature can't block this turn.
Draw three cards, then discard a card.
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip 3
When this creature enters, it deals 1 damage to any target.
When this creature enters, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as this creature remains on the battlefield.
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
Flying At the beginning of combat on your turn, you may pay GU. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
Flying When this creature enters, draw a card.
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Destroy target artifact.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Target player loses 3 life and you gain 3 life.
Flying When this creature enters, you may pay 2R. When you do, it deals 3 damage to any target.
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay R. If you do, return this card from your graveyard to your hand.
Whenever this creature attacks, tap target creature defending player controls.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
This land enters tapped. T: Add R or W.
Target creature gets -3/-3 until end of turn.
This land enters tapped. T: Add U or B.