Salida 13 jul 2018 · 314 cartas · Magic: The Gathering Ver en el buscador →
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As an additional cost to cast this spell, sacrifice a creature. Flying, trample
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. 3U: Another target creature you control can't be blocked this turn except by Spirits.
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
T: Add C. 1, T: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
This creature enters tapped.
R, T, Discard a card: Draw a card. 2R, T, Sacrifice this creature: It deals 4 damage to target creature.
Return target nonland permanent to its owner's hand.
Draw two cards.
Flying This creature enters with three wish counters on it. 2UU, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
When this creature dies, create a 2/2 black Zombie creature token.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
T: Add one mana of any color. 7, T, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "R: This token gets +1/+0 until end of turn."
Whenever a Dragon you control enters, put a gold counter on this artifact. T, Remove a gold counter from this artifact: Draw a card. T: Add one mana of any color.
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
T: Add G.
T: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
When this creature enters, you gain 1 life for each creature you control.
Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Electrify deals 4 damage to target creature.
Other Elves you control get +1/+1. 4GG, T: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.