Salida 13 jul 2018 · 314 cartas · Magic: The Gathering Ver en el buscador →
308 resultados
1, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. 3U: Another target creature you control can't be blocked this turn except by Spirits.
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
T: Add C. 1, T: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
As this creature enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
This creature enters tapped.
R, T, Discard a card: Draw a card. 2R, T, Sacrifice this creature: It deals 4 damage to target creature.
Return target nonland permanent to its owner's hand.
Draw two cards.
Flying This creature enters with three wish counters on it. 2UU, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
When this creature dies, create a 2/2 black Zombie creature token.
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
T: Add one mana of any color. 7, T, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Defender When this creature dies, create a 2/2 red Dragon creature token with flying and "R: This token gets +1/+0 until end of turn."
Whenever a Dragon you control enters, put a gold counter on this artifact. T, Remove a gold counter from this artifact: Draw a card. T: Add one mana of any color.
Whenever you cast an Aura spell that targets this creature, create a 3/3 green Beast creature token.
T: Add G.
T: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.