Salida 13 jul 2018 · 314 cartas · Magic: The Gathering Ver en el buscador →
308 resultados
Defender (This creature can't attack.) 3: Until end of turn, this creature loses defender and gains flying.
This creature gets +2/+0 as long as you control a blue creature.
This creature gets +1/+0 as long as you control an artifact.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature can block an additional creature each combat.
2G: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Up to two target creatures can't be blocked this turn.
Reach (This creature can block creatures with flying.)
Enchant land When this Aura enters, you gain 3 life. Enchanted land has "T: Add two mana of any one color."
When this creature enters, create a 1/1 red Goblin creature token.
T: Target creature gains haste until end of turn. (It can attack and T this turn.)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
Creature spells you cast with power 4 or greater cost 2 less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
This creature gets +1/+0 as long as it's attacking.
When this creature enters, you may return target creature card from your graveyard to your hand.
Flying (This creature can't be blocked except by creatures with flying or reach.) 5BB: Return target creature card from your graveyard to the battlefield tapped.
2B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Flying Whenever this creature attacks, you gain 2 life.
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and T this turn.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this creature dies, you gain 2 life.