Salida 12 jul 2019 · 345 cartas · Magic: The Gathering Ver en el buscador →
286 resultados
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
Flying
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. −10: Creatures you control gain flying and double strike until end of turn.
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flying First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) 2: Exile target card from a graveyard.
Flying 2U, T: Draw two cards, then discard a card. Whenever Atemsis deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Whenever this creature attacks, you draw a card and you lose 1 life.
Whenever you discard a card, exile that card from your graveyard. 2, T: Draw a card, then discard a card. 4, T, Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.
This creature enters with a +1/+1 counter on it. 1, Remove a +1/+1 counter from this creature: This creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this creature enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.
Target creature gets -4/-0 until end of turn. Draw a card.
Whenever an Angel you control enters, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
Target creature gains deathtouch until end of turn. Draw a card.
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them.