Salida 3 jul 2020 · 397 cartas · Magic: The Gathering Ver en el buscador →
391 resultados
Reach (This creature can block creatures with flying.) 2G: This creature deals 1 damage to target creature with flying.
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
As an additional cost to cast this spell, discard a card. Protection from planeswalkers 1: This creature deals 1 damage to target planeswalker. 3: This creature gains indestructible until end of turn.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) T: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature dies, each opponent loses 1 life and you gain 1 life.
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
When this creature enters, it deals 2 damage to each opponent.
This spell costs 2U less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
Haste 1: Another target creature with power 2 or less can't be blocked this turn. 1R, T, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
(T: Add B.)