Salida 14 jun 2024 · 398 cartas · Magic: The Gathering Ver en el buscador →
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Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield. Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
This land enters tapped unless you control two or more other lands. T: Add G or U.
T: Add CCC. 3, T, Sacrifice this artifact: Draw three cards.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add C." Sacrifice an Eldrazi Scion: Tap target creature.
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Flash Emerge 5UU (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add C."
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Devoid (This card has no color.) 2C: Exile another target creature, then return it to the battlefield tapped under its owner's control. (C represents colorless mana.)
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
T: Add C. T: Add CC. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Target creature you control gains protection from each color until end of turn. Overload 4C (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Untap this creature during each other player's untap step. T: This creature deals 1 damage to any target. C, T: Target creature can't attack or block this turn. CC, T: Draw a card.
Whenever an artifact or Artificer you control enters, you may pay 1. If you do, you get EE (two energy counters). Pay six E, Sacrifice this enchantment: Draw three cards.
When this creature enters, you may return target card from your graveyard to your hand.
Draw two cards. You may put a land card from your hand onto the battlefield.
Return all creatures to their owners' hands.
Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. T: Add C for each charge counter on this artifact.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
T: Add one mana of any color that a land an opponent controls could produce.
2, T, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.