Salida 10 sept 2007 · 195 cartas · Magic: The Gathering Ver en el buscador →
195 resultados
5, T, Exile this artifact: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
U: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Enchant creature without flying When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Flying
Flying, protection from red
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. T: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Flying At the beginning of your upkeep, this creature deals 1 damage to you.
4, T: Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
RG: This creature gets +1/-1 until end of turn.
Defender Whenever this creature blocks, put a -0/-1 counter on it.
2: Prevent the next 1 damage that would be dealt to you this turn.
T: Target attacking creature has base power 0 until end of turn.
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
T: Destroy target blue creature.
Spells you cast cost 1 less to cast.
T: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
When this creature dies, add CCCC.
At the beginning of your upkeep, sacrifice this enchantment unless you pay UU. Blue creatures get +1/+1.
(T: Add B.)
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.