Salida 24 sept 2021 · 187 cartas · Magic: The Gathering Ver en el buscador →
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This land enters tapped. T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
T: Add C. 4, T: Target creature can't be blocked this turn.
You may pay 0 rather than pay the mana cost for Zombie creature spells you cast.
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
This land enters tapped. When this land enters, return a land you control to its owner's hand. T: Add GW.
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Flying You and Humans you control have hexproof. 2, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
This artifact enters tapped. T: Add U.
T: Add CC.
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)