Salida 4 oct 1999 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Create a 1/1 green Saproling creature token for each card in your hand.
Squall deals 2 damage to each creature with flying.
2: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Sorcery spells cost 3 more to cast.
Enchant creature Enchanted creature has vigilance. Sacrifice this Aura: Regenerate enchanted creature.
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Vigilance (Attacking doesn't cause this creature to tap.)
Defender (This creature can't attack.) U, T: This creature deals 1 damage to any target.
Destroy target land.
As this enchantment enters, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
This land enters tapped. T: Put a storage counter on this land. T, Remove any number of storage counters from this land: Add B for each storage counter removed this way.
1, Sacrifice a land: Target creature gets +1/+1 until end of turn.
(T: Add B.)
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Each player sacrifices X lands of their choice.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land. Players can't play lands.
Flying, protection from red
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.