Salida 4 oct 1999 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Draw three cards, then put two cards from your hand on top of your library in any order.
Until end of turn, all creatures gain "T: This creature deals damage equal to its power to target creature."
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Flash Enchant creature Enchanted creature has flying.
XB, T, Discard a card: Target creature gets +X/+0 until end of turn.
As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
2, T: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 4, T: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
3, T: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Regenerate this creature. 6, T: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
1, T: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 5, T: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
You may exile a red card from your hand rather than pay this spell's mana cost. Cave-In deals 2 damage to each creature and each player.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) R: This creature gets +1/-1 until end of turn.
When this creature attacks or blocks, destroy it at end of combat.
Whenever this creature becomes blocked, you may draw a card.
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
W, T, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Flying When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.