Salida 4 oct 1999 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
Whenever this creature becomes blocked, you may look at defending player's hand.
T: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
B: This creature gets +1/+1 until end of turn.
X, T: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Whenever a player casts a green or white spell, that player discards a card.
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
Destroy target land.
First strike 5, T: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
6, T: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
4, T: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
3, T: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Flying 7, T: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
This creature can't be blocked by Walls.
Flying 2W: This creature gains protection from the color of your choice until end of turn.
This land enters tapped with two depletion counters on it. T, Remove a depletion counter from this land: Add WW. If there are no depletion counters on this land, sacrifice it.
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
1: Prevent the next 1 damage that would be dealt to this creature this turn.
You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn.
Return target green card from your graveyard to your hand.
W, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.