Salida 30 sept 2016 · 54 cartas · Magic: The Gathering Ver en el buscador →
54 resultados
Whenever an opponent draws a card, you may pay 1. If you do, draw a card.
Metalcraft — T: Add one mana of any color. Activate only if you control three or more artifacts.
Menace When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
4, T: Put a fate counter on target permanent. 5, T, Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Flying
As this creature enters, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Whenever you cast a spell, untap all nonland permanents you control.
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
8, T: Search your library for a permanent card, put it onto the battlefield, then shuffle.
Flying You can't lose the game and your opponents can't win the game.
Whenever you activate an ability, if it isn't a mana ability, you may pay 2. If you do, copy that ability. You may choose new targets for the copy.
1, T: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
You may have this artifact enter as a copy of any artifact on the battlefield.
T: Add CC.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Spells cost 1 more to cast.
1: Untap this artifact. 2, T: You gain 1 life. 3, T: Untap target creature. 4, T: Tap target creature. 5, T: Draw a card.
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
T: Put a +1/+1 counter on each artifact creature you control.
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip 2
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip 2
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip 2
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2