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Flying Dragon Man's power is equal to the greatest mana value among noncreature permanents you control and noncreature cards in your graveyard. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
This land enters tapped unless you control a Swamp or a Mountain. T: Add B or R.
This land enters tapped unless you control an Island or a Swamp. T: Add U or B.
When this artifact enters, draw a card. 1B, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When Elektra enters, you may have her deal 2 damage to you. When you do, she deals 4 damage to target creature.
For each opponent, you create a 2/1 black Villain creature token with menace. Whenever your commander enters or attacks, you may pay 1B. If you do, return this card from your graveyard to your hand.
Commander creatures you control get +1/+1 and have lifelink. Whenever an opponent attacks you with two or more creatures, draw a card.
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
T: Add one mana of any color that a land an opponent controls could produce.
Equipped creature gets +1/+1 and has flying and haste. (It can't be blocked except by creatures with flying or reach. It can attack and T as soon as it comes under your control.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Look at the top card of each player's library, then exile those cards face down. You may play them without paying their mana costs for as long as they remain exiled.
Power-up — 4R: Put two +1/+1 counters on this creature. It deals 1 damage to any target. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
T, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing.
Flying, lifelink Battalion — Whenever Falcon and at least two other creatures attack, put a +1/+1 counter on him and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Exile target creature. Each player gains 3 life. Basic landcycling 2 (2, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This spell costs 2 less to cast if it targets a tapped creature. Return target nonland permanent to its owner's hand. Draw a card.
Choose one — • Return target nonland permanent to its owner's hand. • Return target instant or sorcery card from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Target creature gets +4/+4 until end of turn.
(T: Add U or B.) This land enters tapped. Cycling 2 (2, Discard this card: Draw a card.)