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Equipped creature gets +2/+0 and has "Whenever this creature attacks alone, you draw a card and lose 1 life." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard. Whenever one or more creature cards are put into your graveyard from anywhere, put that many +1/+1 counters on this creature.
Flying Whenever one or more creatures you control with flying deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Vigilance Whenever you attack with your commander, if you control an artifact with mana value 4 or greater, create a 4/4 green Rhino creature token with trample.
Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
When this creature enters, create a 1/1 white Soldier creature token.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This spell costs 1 less to cast for each creature your opponents control. Create a 0/4 colorless Wall creature token with defender. You gain 4 life.
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
Flying Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Flying Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
Whenever you cast a noncreature spell, draw a card.
Haste Whenever one or more creatures you control that entered this turn attack a player, target creature that player controls can't block this turn.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip 2
3G, Exile this card from your graveyard: Draw a card. You may put a land card from your hand onto the battlefield.
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.