Salida 26 jun 2026 · 453 cartas · Magic: The Gathering Ver en el buscador →
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When this enchantment enters, create a Food token. (It's an artifact with "2, T, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
T: Add C. T: Add U or B. Activate only if this land entered this turn or if you control a basic land.
Create a 2/1 black Villain creature token with menace, then creatures you control get +1/+0 until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Reach, trample Power-up abilities of other creatures you control cost 3 less to activate. Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Vigilance Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling.
Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up — 6R: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Defender T: Add U. This mana can't be spent to cast a nonartifact spell.
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/4 and gains flying. Draw a card.
Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.
Whenever you cast a spell that targets a creature you control, Iron Fist gains "T: Iron Fist deals damage equal to his power to any other target" until end of turn.
Flying, vigilance You may look at the top card of your library any time. T: Reveal the top card of your library. If it's an artifact card, draw a card.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has flying. 2: If this Equipment isn't a creature, it becomes a 0/0 Construct Hero artifact creature with flying and "This creature gets +1/+1 for each artifact you control" until end of turn. Equip 2
Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) Flying Noncreature spells you cast have improvise.
(T: Add U.)