Salida 18 feb 2022 · 179 cartas · Magic: The Gathering Ver en el buscador →
179 resultados
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
(T: Add R or G.) This land enters tapped unless you control two or more basic lands.
Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.
Whenever this Vehicle attacks, add WWW and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
T: Add one mana of any color in your commander's color identity.
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Choose one or both — • Exile target artifact. • Exile target enchantment.
T: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Flying Untap all creatures you control during each other player's untap step.
Enchant creature Enchanted creature has "T: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) When Emry enters, mill four cards. T: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Artifact spells you cast cost 1 less to cast.
T: Add one mana of any color that a land an opponent controls could produce.
This creature enters with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.