Salida 18 feb 2022 · 517 cartas · Magic: The Gathering Ver en el buscador →
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Exile target artifact or enchantment.
Deathtouch
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +3/+3 and has reach. Channel — 1G, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
(T: Add G.)
As long as this creature is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked. 2U: Untap this creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, return target permanent card from your graveyard to your hand. If this creature would die, exile it instead.
First strike At the beginning of your end step, you may pay 1. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Trample At the beginning of your end step, you may pay 1. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Deathtouch At the beginning of your end step, you may pay 1. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Flying At the beginning of your end step, you may pay 1. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Vigilance At the beginning of your end step, you may pay 1. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)