Salida 13 may 2011 · 175 cartas · Magic: The Gathering Ver en el buscador →
175 resultados
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, this creature deals 3 damage to that player.
Add RRRRRRR. Spend this mana only to cast artifact or creature spells.
Target player sacrifices a creature of their choice and loses 1 life.
(U/P can be paid with either U or 2 life.) Look at target player's hand. Draw a card.
Destroy target artifact. Its controller loses 1 life.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
T: Target creature gets +4/+4 until end of turn. Activate only if this creature's power is 4 or greater.
1, T, Sacrifice this artifact: It deals 4 damage to target artifact creature. 1, T, Sacrifice this artifact: Remove up to four charge counters from target noncreature artifact.
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
(R/P can be paid with either R or 2 life.) Gut Shot deals 1 damage to any target.
XB/P: Remove up to X counters from target permanent. For each counter removed this way, this creature gets +1/+0 until end of turn. (B/P can be paid with either B or 2 life.)
Flying, vigilance
As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
R/P: This creature gets +1/+0 until end of turn. (R/P can be paid with either R or 2 life.)
Flying Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
When this creature enters, choose one — • You gain 2 life. • Target opponent loses 2 life.
G/P: This creature gains trample until end of turn. (G/P can be paid with either G or 2 life.)
Imprint — When this creature enters, exile target land. Whenever a land an opponent controls with the same name as the exiled card enters, this creature deals 2 damage to that player.
(T: Add U.)
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay 2.
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.