Salida 1 oct 2001 · 350 cartas · Magic: The Gathering Ver en el buscador →
350 resultados
T, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Haste If this card is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
Sacrifice this creature: Target player can't play lands this turn.
R, Discard a card at random: This creature gets +2/+0 until end of turn.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as there are seven or more cards in your graveyard.
Discard a card: This creature gains first strike until end of turn.
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
Whenever a land card is put into your graveyard from your library, you may pay 1. If you do, draw a card.
Look at target player's hand. Draw a card.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
T: Add C. T, Sacrifice this land: Return target land card from your graveyard to your hand.
Sacrifice an enchantment: This creature gets +1/+1 until end of turn. Discard a card: This creature gets +1/+1 until end of turn.
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
Protection from red W, Sacrifice this creature: The next time a red source of your choice would deal damage this turn, prevent that damage.
Protection from black W, Sacrifice this creature: The next time a black source of your choice would deal damage this turn, prevent that damage.
Shuffle any number of target creature cards from your graveyard into your library.
(T: Add W.)
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.